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Toy

A toy programming language.

toy_reffunction.h

This header defines the Toy_RefFunction structure, as well as all of the related utilities.

See Toy_RefString for more information about the reference pattern.

This module reserves the right to instead preform a deep copy when it sees fit (this is for future debugging purposes).

Defined Interfaces

typedef void* (Toy_RefFunctionAllocatorFn)(void pointer, size_t oldSize, size_t newSize)

This interface conforms to Toy’s memory API, and generally shouldn’t be used without a good reason.

Defined Functions

void Toy_setRefFunctionAllocatorFn(Toy_RefFunctionAllocatorFn)

This function conforms to and is invoked by Toy’s memory API, and generally shouldn’t be used without a good reason.

Toy_RefFunction* Toy_createRefFunction(const void* data, size_t length)

This function returns a new Toy_RefFunction, containing a copy of data, or NULL on error.

This function also sets the returned refFunction’s reference counter to 1.

void Toy_deleteRefFunction(Toy_RefFunction* refFunction)

This function reduces the refFunction’s reference counter by 1 and, if it reaches 0, frees the memory.

int Toy_countRefFunction(Toy_RefFunction* refFunction)

This function returns the total number of references to refFunction, for debugging.

size_t Toy_lengthRefFunction(Toy_RefFunction* refFunction)

This function returns the length of the underlying bytecode of refFunction.

Toy_RefFunction* Toy_copyRefFunction(Toy_RefFunction* refFunction)

This function increases the reference counter of refFunction by 1, before returning the given pointer.

This function reserves the right to create a deep copy where needed.

Toy_RefFunction* Toy_deepCopyRefFunction(Toy_RefFunction* refFunction)

This function behaves identically to Toy_copyRefFunction, except that it explicitly forces a deep copy of the internal memory. Using this function should be done carefully, as it incurs a performance penalty that negates the benefit of this module.